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The weapon itself seems pretty good compared to how easy it is to get, but I don think it anything rs gold gamebreaking by any means. Dungeoneering still gives you stronger weapons to use, and the sunspear, which also comes from quests, is better than the vanquish weapon.
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People don take demonic skull to cursed energies (at least I hope not). I was more referring to slayer, agility, and rc (it works other places but people aren generally there for the demonic skull bonuses). Idk why people would do charming moths unless they are a skilling pure, aiming for untrim summoning, or just like them. Either way that still only 6 inventory slots at max taken up, leaving plenty of room for gear.
Same here on the one itemers. I hate them. Had one a while back just keep on coming back to me while I as killing chaos ele and ags spec over and over again. Got old pretty quick.Why would a skiller want the wilderness to be risky? Not many people want things against their interests. Of course serious pvpers want risk. Look at safe pvp like clan wars and castle wars, pretty much dead. Not going to look at duel arena that gambling not pvp.
Royal dhide is an unfortunate case. It really cheap to make and provides t70 def. Melee/mage tank t70 is Barrows which is a lot more expensive, which is why you don see it often. So what happens is you have a decent set of armor that also happens to be really cheap and people go “that will work” when figuring out what to take to wild.
The wilderness IS dangerous. Even 200k is more risk than pretty much every cursed energy gatherer. Problem with cursed energy is that you can really defend yourself because you have no inventory space. Change it so that the memories stack and can only be deposited into wildy crater. That way you can gear up and take supplies to defend yourself.
while preventing you from removing charges from it and teleporting until you leave wild or bank the vacuum (after you siphon cursed energy, jagex can find some way to track this). This way you can gear up and have lots of food to defend yourself without losing the divine o matic (that a pain and a half to lose because of the powerful comps).