ID a participant as the mike and they don’t pick up him
ID a participant as the mike and they don’t pick up him. This mostly applies to conduct plays in which you ID a person to Mut 20 coins center your whole blocking scheme around but for some reason no one picks him up and he comes loose and tackles the halfback. This also applies to the new seat blitz run defense wherever your qb is tackled before he’s in a position to hand off the ball. No way he should undergo and handle the qb fast if I recognize that guardian. Blockers run past defenders. I don’t know how many times my lead blockers, whether it be a fullback, tight end, or pulling o-linemen prevent and run past the immediate danger and block some other arbitrary guardian.
Go and Catch does not operate on rbs despite the fact that you can put it on them. (I have no evidence but I read this to the subreddit and it did appear to do nothing when I had it on McCaffrey.) Qbs randomly dip rather than slide. I very much understand how to slide with the qb properly but randomly it appears to induce my qb into a diving cartoon. Rare but very frustrating as it happens. Connection issues. Whether it’s an internet game, solo conflicts, or just solo struggles, getting booted from Madden is a dreadful feeling. I have a rock solid hard-wired link and it has happened to me personally. If EA figures out a way to make their server connections more reliable that would be amazing for your playerbase.
Linemen were stuck on by running backs get while trying to execute screen moves. Players shouldn’t be allowed to spam the same players over and over again. High play rec should allow cpu controlled players to understand in the same path combos/play are going to be conducted and they could then defend the play better. Thanks for reading, again feel free to comment any gripes you have with Madden that you would love for EA to notice and hopefully fix for Madden 21! I know I am probably still lacking a lot lol.
I would love to bring that EA needs to fix defenders being able to cover numerous routes that should neutralize them. A curl-flat guardian should never have the ability to make a play once I have a receiver on a curl or outside course and cheap Madden 20 coins also a running back on a desk path, provided I make the ideal read. Yet multiple occasions I’ve been intercepted or had the protector break up the pass. Also I have had outside corners be able to shut down smash, a drama that is intended to neutralize them. Part of the problem will be defenders react and begin going to where the ball is going when you press on the button before the windup really begins. The other part is defenders have jumped acceleration as well as the ability to change direction without losing speed.